Hello once again this is Jeremy Lanham but now with a more serious post concerning the actual production of our game, One Shot. Before anything I would like to mention that I fill a lot of the groups/productions rolls. So far I have been the leader, animator, character artist and even helped with the environment assets so far. This might seem a lot like I am bragging and I would say it is a little but one person can not do everything alone and thanks to my group we managed to have a pretty successful first semester on the project.
Overall this past semester working with Brian, Ernest, Chris and Ossman we have done pretty well with making progress and understanding each other as a group. Brian was awesome working as an additional pair of arms for other classes and this project, which I was extremely grateful for. Ernest was a star programmer who managed to do ninety percent of what ever I asked from him with no problem. Chris and Ossman definitely demonstrated a lot of potential towards what they were doing with 3d modeling and we should see a lot more from them next semester.
This past semester has had it's ups and downs we started off fairly strong with everyone handling their own things and brainstorming ideas to take the One Shot idea to the next level. It wasn't until we got half way through the semester is when we truly started to have problems. These problems came in the form of other classes and emergencies, most if not all of our vision of the One Shot project started to become scattered or diminished among the group. Luckily we some how were able to make a final break for the end of the semester and finish decently enough
If I had to highlight the one main problem our group had it had to be communication, even though every one in the group answered to me and I sent out the mass emails highlighting different subjects and dates. Every one in the group was not talking with each other. Actually for the whole of the semester Ernest, Brian and I remained particularly buddy buddy for lack of a better word, where as with Ossman and Chris I did not see much from them in terms of openness and communication. Yet that just isn't Ossman's and Chris's problem but the groups. I realized that to late to remedy the situation and have started to contemplate solutions for this.
The best thing however I have found about this group is that even though we have five people we may have the biggest diversity I have ever worked with. This is not diversity in the form of race but of skill level, interests and even personality and I am sure once we fully realize this next semester we can utilize it to bring more flavor into getting our project done better then every one else.
All in all I am looking forward to next semester and I think we can over come all of our short comings from this semester and deliver what I know will be a game that will make every one say, wow!
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