Tuesday, December 10, 2013

Brian Dieffenderfer-Thoughts on the Production of One Shot

  My name is Brian Dieffenderfer and I am the audio designer/modeler for Team 98310. We are currently working on a game called One Shot: One Shot at Revenge. We just finished our first semester of this two semester long project. We are a little behind where we wish to have been at this point, but we are still making progress.

  So our game (like most games) needs sound: Music, sound effects, and possibly voices. I volunteered to take care of the audio for the project. What that entails is looking for sound effects and music that we can use in our game from the internet (legally of course), altering those sounds to our liking, and creating my own sounds if I can’t find anything suitable for our needs. I am using FLS (Fruit Loops Studio) to alter as well as create sounds for the project. The biggest obstacle I have run into is finding suitable music. I have found a few decent selections, but nothing that I really have in my mind. I may end up creating my own theme song or level music, but that might become very time consuming, which is a problem because time is very important at this stage.

  At the point we are at in the project, we had hoped to have all of the environmental and level assets finished and created so we could focus on creating the levels and fine tuning next semester. Unfortunately we all kind of fell behind in that regard, so we will need to be working through winter break in order to make up for it. Since it is mostly models we need to work on, I will be jumping over and helping create the models as well as taking care of some UVs for already created assets. I will continue to work on the sound as well, but the focus as of right now is the models.

  We have also had to put some of the features in our game on hold. We want to have the camera rotate to another axis so that the perspective changes to another side of the level. We have not been able to get the camera to smoothly rotate to the side the way we want. We could probably use two different cameras and just switch between them, but we want to have a seamless transition between the two perspectives. So we have put that on hold and have made the prototype level a 2D straight line instead of being able to take turns at select areas of the level. The game can still function like this, but it takes out one of the features that would make our game stand out. So we will need to get that working by the end of production.

  Next semester we should have all of the building blocks for our stages created so we can start making a few levels for the players. I would like to create one or two of the levels because I enjoy making areas for people to enjoy exploring and play the game.

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