My thought this semester for the Capstone class came out good but was still frustrating in at the same time when doing the work. I was the OneShots 3D model designer to make the assets and level creator with one other person, Ossman. Brian was the music creator in the game, Jeremy was a designer in 3D models too and Ernest did most of the programming in the design of the game. I mostly did the 3D models from each level we were suppose to make, but I jumped to many levels that assigned to create. I created many assets then others that were big. I probably made 16 assets and one level. We wrote some of the documents for the the showcasing of the game over the course but I didn't offer much because I wasn't around the team much because I had other classes they didn't and 3 of my people in the group had other class together. There were so many assets that we still didn't finish seem to be to many to do that doesn't really need to be touched, but I will.
One problem I had was the lack of communication from all of us. We didn't really contact each other on the web or phone. I eventually did but should have been more. Another problem was no one really listen to other ideas I had and felt like I was under a blind sheet, so I stay to myself until something need to be address. It also felt like the game was made by one person giving ideas to the others. We all should speak and give our thoughts. I Also had work form other classes that I had to put in time for those projects.
I like the game we have now because I accomplished a step to make games later on. I want to be a 3d modeling but I would like to advance my in coding to. I have become a 3d modeler because of this and hope that it will help me to be better when modeling soon.
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